The Oyster This project is an experience within a virtual space, the abstracted inside of an Oyster. It is an exploration of our perception of space, and the way through which we can interact with the space we exist in. One you are inside, you progressively gain an understanding of the volume you are in. Through a process of following pearls of light, touching them, and witnessing the consequences, the uses feels as though they were drawing the space themselves. Each pearl is connected to a ring, a topographic line along the Oyster. Course: Inhabiting the Virtual with Paula Strunden By combining VR (HTC Vive), hand tracking technology (Leap Motion) and real-time game engine (Unity), the course explores new forms of creating and experiencing interactive virtual spaces. Over a period of eight weeks, each student design one tactile object that upon being touched unfolds a time-based virtual environment to be inhabited with a VR headset.