High Pass

Kevin Vannucchi - First Year (Year: 1)

The project started as an exploration of Virtual Reality technology as a presentation tool. We wanted to scope the potential of showing architectural ideas to clients. From there itdeveloped into an inquiry on how virtual visual input can define our perception of space.By playing with the size, shape and environment of our tower rooms, we were able tomanipulate the feeling of compression, release and height throughout the tower.We pushed the project further with the addition of 3D scanned (photogrammetry) models,blurring the lines between what is real and what is not. In the end, our participants wereinstilled with a strong feeling of physical space from a highly ephemeral medium –a relationship which’ potential we will explore fin the future. Course: Drawing the Virtual with Paula Strunden This practical Virtual Reality course introduces students to the basics of VR drawing, using both analogue and digital techniques. Students explore intuitive methods to create immersive content, such as 360 spherical panorama hand- drawing, stop-motion and 3D sketching in Virtual Reality with Gravity Sketch and Tilt Brush. All content is presented and critically evaluated in VR (HTC Vive).